When decoying deer, movement of your decoy is the key success. All hunters know that if they could get their decoy to move, it would be more realistic and put approaching deer at ease. With the SCAR™ deer decoy, the slightest breeze will move the head and tail naturally. Once a buck sees SCAR™ in his area, he will come in to investigate the intruder. Be Ready !
All of SCAR’s™ components: head, ears, antlers, and legs fit inside the soft body cavity. This makes him easy to carry and cuts down on unwanted noise in the field.
Features & Specs
Tips for use: Set up SCAR™ where he can be seen from a distance. Setting the decoy in the open, in range of your blind or stand will bring more deer by your set up. Handle your decoy with care. Be careful not to leave scent on your decoy. Store SCAR™ in an area where he will not pickup scent. Use rubber gloves when handling and spray him down with Primos® Silver XP™ Scent Eliminating Spray after you have him set up. Experiment with different scents and lures to bring deer closer to SCAR™. Scent can be applied to the tail. Call and rattle to get deer to respond to SCAR™.
Primos® Sit N Spin Crazy Critter’s™ “stop & go” erratic movements mimic those of a wounded rodent or bird. The small collapsible design of the Sit N Spin™ makes packing it a breeze. The stake and decoy mount can be unscrewed from the motor and attached to clips on the side of the motor casing for easy portability.
Features & Specs
- Control this decoy with your Primos Electronic Caller
- Stop & Go Eye Catching Movement
- Imitates an Injured & Panicking Critter
- Intermittent 360 Spinning Motion
- Realistic Fur with Flaring White Tip Tail
- Adjustable Speed Dial
Compatible with Boss Dogg, Alpha Dogg, and Turbo Dogg Electronic Callers (Primos Electronic Callers with External Decoy Jack)